LHeader and LConfig Patterns
As discussed earlier, one form of late binding is compile time binding. This is an abstraction technique that allows you […]
As discussed earlier, one form of late binding is compile time binding. This is an abstraction technique that allows you […]
This is an introduction of how to leverage different binding times for designing decouple code. What is binding time? Here […]
The TShell example project is an introduction to using the TShell framework. A brief overview to the TShell can be […]
The world can always use yet another Command Line Interface implementation š. Here is mine. The TShell is a C++ […]
This post provides in-depth details about the Data Model’s change notification mechanism and semantics as implemented by the CPL C++ […]
The Data Model example project is an introduction to using the CPL C++ Class library’s Data Model framework. A brief […]
The Data Model architecture is used to design highly decoupled code. It allows for the exchange of data between modules […]
At least that is what I am left thinking after reading article after article about how Rust is going to […]
To paraphrase the line “If you build it,Ā heĀ will comeā from the 1989 movie Field of Dreams, āif you write [documentation], […]
Every developer has opinions on coding standards. I am no exception. If you are looking for the one Coding Convention […]