TAO of Development
Over the course of many years working as a embedded software engineer, I’ve seen the same things over and over […]
Over the course of many years working as a embedded software engineer, I’ve seen the same things over and over […]
I have posted little content to my blog over the last year – that is because I have been working […]
The Data Model architecture pattern consists of all the model point instances in the application, and it is the canonical […]
I love my job as an embedded software engineer. However, I am a Compute Science guy by education so when […]
This post is about my love-hate relationship with mutexes and my approach to managing the evils of mutexes. First we […]
NQBP Gen2 is a Python based build system that I have used in some form or another over many years […]
As discussed earlier, one form of late binding is compile time binding. This is an abstraction technique that allows you […]
This is an introduction of how to leverage different binding times for designing decouple code. What is binding time? Here […]
This post provides in-depth details about the Data Model’s change notification mechanism and semantics as implemented by the CPL C++ […]
The Data Model example project is an introduction to using the CPL C++ Class library’s Data Model framework. A brief […]